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Old Nov 21, 2006, 08:08 AM // 08:08   #61
Furnace Stoker
 
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Quote:
Originally Posted by MithranArkanere
Shadow Clones
Energy cost: 15, Cast:5 Recharge:30
Spell. You create 1..5 clones of yourself that will last 10..30 seconds. Next 1..5 hits dealt to you of any of the clones will deal 0 damage and make one of the clones disapperar.
(Attribut: Shadow arts)
Aaawww...you beat me to it!
Good skill.
Here is another!

Blood for Blood : Elite War Skill - 10adren 0sec 60sec - If your health is below 50% your next attack deals +5..20damage and inflicts bleeding, deep wound and dazed, your target is knocked down for 1 second. chance of failure with strength less than 6. All of your attack skills are disabled for 10 seconds. - Strength
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Old Nov 21, 2006, 03:47 PM // 15:47   #62
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Berserk. Elite Hex 10 energy 2 cast 30 regen. Target foe is blacked out for 1...6...7 seconds and cannot control his character. He attacks the nearest foe for the duration
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Old Nov 21, 2006, 05:08 PM // 17:08   #63
Underworld Spelunker
 
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Irruption
E:25 C:5 R:30
Elite Spell. You and any adjacent allies are teleported to target foe location. Then you, and any teleported allies are knoked down and take 40...20 earth damage, and target foe and any nearby enemies will be knoked down for 1...4 seconds and receive 40...80 earth damage. Enemies inmune to knockdown will take double damage.
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Old Nov 21, 2006, 05:12 PM // 17:12   #64
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"Get Over Here!" Elite Shout 10 E 20 Recharge. Target Foe shadow steps to you.
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Old Nov 21, 2006, 05:58 PM // 17:58   #65
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Last Sacrifice
E: 5 C: 1/2
Elite Spell. At the corpse location of any party member on sight will appear Last Sacrifice spirit at the same level than his designated ally. After 15...5 seconds, each Last Sacrifice spirit will resurrect its designated ally, giving her 75% his remaining health and energy and you die. (Attribute: Restoration)

Notes: This will affect any ally within radar radius.
The only way to prevent the spirits resurrect their corpses is to kill them first.
Any damage dealt to the spirits will be transfered to their corresponding allies: an spirit raise from a Lvl 20 character will have 480 HP+Spawning Power bonusans 20 energy. Make it 200 damage points and will resusrrect its ally with 210 health points+Spawning Power bonus and 15 energy.
There is no way to prevent death when using this spell even if the enmy kills all the spirits you will die. Use it and you are dead.

Last edited by MithranArkanere; Nov 21, 2006 at 06:06 PM // 18:06..
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Old Nov 21, 2006, 06:15 PM // 18:15   #66
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^^ Kinda stealing above poster's idea.

Dwayna's Sacrifice (elite)

5 energy 1/4 cast Cooldown:Special. Divine Favor

Sacrifice yourself to heal your entire Party. This Spell cannot be recharged without a morale boost. You may not be resed for 60..30..20 seconds
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Old Nov 21, 2006, 06:54 PM // 18:54   #67
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Conjure Earth: for 60 seconds if you are wielding an earth weapon,your attacks do an additional 1-17 damage.

I was very surprised not to see this on the wiki page, since they have one for every other element. Maybe it could extend blindness a couple seconds or something....
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Old Nov 21, 2006, 07:12 PM // 19:12   #68
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^ How about conjure ebony, since they're modeling it after the upgrades
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Old Nov 21, 2006, 11:44 PM // 23:44   #69
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They might not want to have a conjure earth because of earth based sycths.

Got a few skills this time.

Minerail Springs or Warm Springs: -wilderness servivlal- elite trap- 25 E 3 cast
Nearby allies gain 1-3 energy every 2 seconds. Trap lasts ten secends

Nut Cracker- hammer mastery- 6 adren
Deals 1-25 damage. Target is interupeted and loses current stance.
Animation for it: Hammer is moved left over right so the head is downward where it hits opponet.

Running dead -death- 10 E 1c
sacerfice 10% health all undead allies move 25% faster for the next 15 seconds.
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Old Nov 22, 2006, 12:08 AM // 00:08   #70
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Quote:
Originally Posted by Crom The Pale
Ranger : Elite Skill - Melandru's Favor - You can tame (0-16)animals on a map. Each new pet gains armor and health equal to your existing pet and is affected by all pet skills. This skill ends when you enter a portal - Beast Mastery Preparation 15energy 2sec cast 60sec recharge
Can't be used in PvP.
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Old Nov 22, 2006, 02:39 AM // 02:39   #71
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Necromancer- Grenth's Call
E:25 C:3 R:30
Sacrifice 75% Maximum Health. For 30...120 seconds all hostile and masterless minions become bound to you and your minion cap is removed. When this ends all minions you control become masterless

Elemantalist- Nuclear Fission
E:25 C:5 R:60
Create a nuclear fission reaction at target foe's location. All foes nearby take 100...200 fire damage and become blinded and suffer from burning for 1...4 seconds. This skill causes double exhaustion

Warrior- Signet of Ridiculous Strength
E:0 C:3 R:60
For 10...20 seconds you deal +5...15 damage and have 25% armor penetration

Last edited by Cataclysm; Nov 22, 2006 at 02:43 AM // 02:43..
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Old Nov 22, 2006, 03:05 AM // 03:05   #72
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Somewhat similar to Not A Fifty Five's Dwayna's Sacrifice

Along the same lines:

Your Life For Mine (Elite) - (No Attribute, -1 Energy Regen, 10 Energy, 3 Cast, 60 Recharge)
Enchantment Spell. If target other ally dies while under the effect of this enchantment the damage is negated and he is healed by your current health to his health maximum. You die in his place.

Last edited by Highstorm; Nov 22, 2006 at 03:08 AM // 03:08..
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Old Nov 22, 2006, 11:09 AM // 11:09   #73
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Warrior: Last Strike- Sword Elite-10 adrenaline You Lose all energy and your skills are disabled for 5 seconds. you deal +1...30 more damage and cause Bleeding and Deep Wound for 5...20 seconds. This damage is doubled if your target was below 50% Health. Last Strike cannot be Blocked or Evaded.

Last edited by TheBaron82; Nov 30, 2006 at 08:09 AM // 08:09..
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Old Nov 22, 2006, 03:58 PM // 15:58   #74
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Hammer Toss
E:10 C: 3 R:30
Skill. If you are yielding a hammer, target foe receives 10..30 damage and gets dazed for 5..10 seconds. For 5..1 seconds, you can't use hammer mastery attack skills and suffer weakness. This skill can be used only on foes in the area or farther.
(Attribute: Hammer mastery)

Notes:
This skill can be used only with enmies that are in the last of the 'training circles' or farther.

Animation: Character turns around three times (one per second) with the hammer in one hand, like a scyte hitting animation. Then a hammer flyes from him to the
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Old Nov 22, 2006, 04:06 PM // 16:06   #75
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Avatar of abbadon

Hell just use your imagination for this skill

Edit: This would even fit with Nightfall, as Abbadon becomes benevolent at the end.
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Old Nov 22, 2006, 04:29 PM // 16:29   #76
Underworld Spelunker
 
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Quote:
Originally Posted by Not A Fifty Five
Avatar of abbadon
Edit: This would even fit with Nightfall, as Abbadon becomes benevolent at the end.
1. Already suggested.
2. Abaddon becomes... well.. REPLACED. Soy you should not call it call it 'of abaddon'. And making it have another nae would b an ingame spoiler, I dont care about spoilers, but some people are very annoying about them.

Avatar of the Great Dwarf
E:15 C:2 R:10
For 15...63 seconds, you gain +20 armor, become inmune to knock down, weakness and speed changes and deal fire damage, but you move 15%slower. This skill is disabled for 120 seconds.
(Attribute: Mysticism)
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Old Nov 22, 2006, 06:53 PM // 18:53   #77
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Warrior:
strength
8adren 2.5cast
skill
you run forward 3...6 steps , no foe can obstruct you, foes that would have been obstructing you are knocked down and take 20...45 dmg.

~A Leprechaun~
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Old Nov 22, 2006, 07:02 PM // 19:02   #78
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Avatar of Gwen
For (10-9154197) seconds your attacks deal +55 damage and cause all conditions for 2 minutes. Whenever you cast a spell all nearby foes gain -20 degen for 2 minutes and can't cast spells. When ever you are attacked shadowstep to a random foe and all enemies are knocked down for 3 hours.
(ATT: Mystism)
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Old Nov 22, 2006, 07:53 PM // 19:53   #79
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Quote:
Originally Posted by Lampshade
Can't be used in PvP.
Otyugh's Cry can't be used in PvP either...
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Old Nov 22, 2006, 08:37 PM // 20:37   #80
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What about...

Nature call
E:20 C:5 R: 60
Elite Spell. 3 level 1...15 neutral animals appear within radar range of the user.
(Attribute: Beast Mastery)

Notes:
After appearing, they'll move to 'within earshot range' of the caster, and then just wander around like any other neutral pet.
The creatures called will depend only in the area, so there will never appear creatures that are not in that area. E.g.: Black Moa, will never appear herever you use it, Phoenixes will only appear when used in Raisu Palace. In Plains of Jarin will only appear Flamingos, in Shiverpeaks only Snow Wolves and Bears, in PvP only Wolves, and so on.
The animals appeared will respond to Otyugh's Cry.
The animals called will not be charmable over level 5. But if the skill is used so level 5(or less) animals are spawned, they will be charmable.
They will never appear 'evolved'.
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